16,474 research outputs found
Quantum games and quantum algorithms
A quantum algorithm for an oracle problem can be understood as a quantum
strategy for a player in a two-player zero-sum game in which the other player
is constrained to play classically. I formalize this correspondence and give
examples of games (and hence oracle problems) for which the quantum player can
do better than would be possible classically. The most remarkable example is
the Bernstein-Vazirani quantum search algorithm which I show creates no
entanglement at any timestep.Comment: 10 pages, plain TeX; to appear in the AMS Contemporary Mathematics
volume: Quantum Computation and Quantum Information Science; revised remarks
about other quantum games formalisms; for related work see
http://math.ucsd.edu/~dmeyer/research.htm
Quantum computing classical physics
In the past decade quantum algorithms have been found which outperform the
best classical solutions known for certain classical problems as well as the
best classical methods known for simulation of certain quantum systems. This
suggests that they may also speed up the simulation of some classical systems.
I describe one class of discrete quantum algorithms which do so--quantum
lattice gas automata--and show how to implement them efficiently on standard
quantum computers.Comment: 13 pages, plain TeX, 10 PostScript figures included with epsf.tex;
for related work see http://math.ucsd.edu/~dmeyer/research.htm
Quantum mechanics of lattice gas automata. II. Boundary conditions and other inhomogeneities
We continue our analysis of the physics of quantum lattice gas automata
(QLGA). Previous work has been restricted to periodic or infinite lattices;
simulation of more realistic physical situations requires finite sizes and
non-periodic boundary conditions. Furthermore, envisioning a QLGA as a
nanoscale computer architecture motivates consideration of inhomogeneities in
the `substrate'; this translates into inhomogeneities in the local evolution
rules. Concentrating on the one particle sector of the model, we determine the
various boundary conditions and rule inhomogeneities which are consistent with
unitary global evolution. We analyze the reflection of plane waves from
boundaries, simulate wave packet refraction across inhomogeneities, and
conclude by discussing the extension of these results to multiple particles.Comment: 24 pages, plain TeX, 9 PostScript figures included with epsf.tex
(ignore the under/overfull \vbox error messages), 3 additional large figures
available upon request or from
http://math.ucsd.edu/~dmeyer/papers/papers.htm
A Model of Consistent Node Types in Signed Directed Social Networks
Signed directed social networks, in which the relationships between users can
be either positive (indicating relations such as trust) or negative (indicating
relations such as distrust), are increasingly common. Thus the interplay
between positive and negative relationships in such networks has become an
important research topic. Most recent investigations focus upon edge sign
inference using structural balance theory or social status theory. Neither of
these two theories, however, can explain an observed edge sign well when the
two nodes connected by this edge do not share a common neighbor (e.g., common
friend). In this paper we develop a novel approach to handle this situation by
applying a new model for node types. Initially, we analyze the local node
structure in a fully observed signed directed network, inferring underlying
node types. The sign of an edge between two nodes must be consistent with their
types; this explains edge signs well even when there are no common neighbors.
We show, moreover, that our approach can be extended to incorporate directed
triads, when they exist, just as in models based upon structural balance or
social status theory. We compute Bayesian node types within empirical studies
based upon partially observed Wikipedia, Slashdot, and Epinions networks in
which the largest network (Epinions) has 119K nodes and 841K edges. Our
approach yields better performance than state-of-the-art approaches for these
three signed directed networks.Comment: To appear in the IEEE/ACM International Conference on Advances in
Social Network Analysis and Mining (ASONAM), 201
Parrondo games as lattice gas automata
Parrondo games are coin flipping games with the surprising property that
alternating plays of two losing games can produce a winning game. We show that
this phenomenon can be modelled by probabilistic lattice gas automata.
Furthermore, motivated by the recent introduction of quantum coin flipping
games, we show that quantum lattice gas automata provide an interesting
definition for quantum Parrondo games.Comment: 12 pages, plain TeX, 10 PostScript figures included with epsf.tex
(ignore the under/overfull \vbox error messages); for related work see
http://math.ucsd.edu/~dmeyer/research.htm
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